Fallout 4 VR review: An epic sense of scale bolsters this janky VR port

Fallout 4 VR makes a horrible first impression.

Boot it up and it’s instantly clear it wasn’t constructed for VR firstly. The essential menu does that factor the place it’s simply the unique 2D menu projected in empty house. The “War never changes…” intro does the identical. Then once you get into the precise recreation, you see a rudimentary model of the character creation sequence the place you’re standing in entrance of a mirror—and when you step backwards, you possibly can simply stroll straight by the wall.

This “Oh, someone didn’t even think of this or at least didn’t come up with a way to solve it” rough-around-the-edges facet doesn’t bode properly. It continued, too. As I dove additional into the sport, I saved discovering different points that aggravated me, that demonstrated Fallout 4 was by no means constructed with VR in thoughts—awkward controls, a horrible teleport system, objects that don’t react the way in which you’d anticipate in VR.

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